

There are two kinds of stones, singing stones that give you powers according to the elements like water and fire. This should add some clever thinking into the game! Like in almost all RPG you have Magical points too, which can be used if you equip Element Stones. And in the guard zone you can up your defenses. And if you are in second row, the support zone, you level up support stats, like speed. Only if you are in the attack zone, your attack stats can rise. Leveling up is different too: it depends on where your character is standing which stats can be leveled up. Seems a bit strange to me, to make the battle system this way. Then, after every battle, all team members’ HP is back to the max, just like that. This game doesn’t follow the normal lines of healing items and making sure your characters are staying healed: so in battles one of your team can faint, but they will still be attacked by the monsters, reducing their max HP even further.

You will unlock the dungeons buying maps at a store, once you are able to finish one, you can sell them back to the store and buy a new one. You explore different themed dungeons, like desert, forest, swamps and more, where monsters roam that will attack you on sight. Developed by FuRyu, it’s a turnbased RPG with graphics that remind of Bravely Default. The first one to arrive is The Legend of Legacy, to be released in the US October 13th. Both look to be good gameplay, so it’s time to give them some attention here. Two new upcoming RPG are coming to the US soon that haven’t gotten much attention yet.
